

Tags : FFXIV News, ffxiv interview, ffxiv class, ffxiv beta test
Did you enjoy all the new information this weekend? We had an official NA and JP site update and people on the forums have been sifting through the information and finding all sorts of interesting things. Starting it all off though was a lot of translated information from magazines like Weekly Famitsu and Dengeki PlayStation.
But wait!
We haven’t talked about the interesting stuff that was in Dengeki PlayStation yet. This time we’ll be covering the long Q&A portion of their FFXIV coverage. It covers general questions related to the upcoming alpha/beta test, character creation, and the various classes overall. In another article, we’ll cover the shorter class-specific questions.
First, let’s talk beta.
[About  the Beta Test]
Q: About how  long do you  expect the beta test to run?
A: It isn’t set in stone at this   point.  We’ll have to see after we start making adjustments.
Q: How much  of the game can  people expect to be able to play around with in the beta?
A:  It won’t even be half of what we think will go into the final  release.  After  all, the goal of the beta test is to refine  game  balance and double check  some of the very basic technical things.  For  the alpha test, you could almost  say there is next to nothing there.   However, we feel this makes it easier to  take in people’s feedback and  requests as we build up the game.
Q: Could  you tell us the PC  specs required for playing the alpha and beta test  builds?
A: Well, we are in the process of optimization right now but it isn’t   finished yet.  That means for the alpha build, you are most likely going  to need  a powerful CPU.  Your video card will need to be able to  handle DirectX9 but if  you’ve bought a card within the past few years  you should be good to go.   Memory-wise you’ll want 512MB of VRAM or  more.  We’ll be posting more specific  details at some point on the  official beta test site.
Q: Will the PC and   PlayStation 3 beta tests begin at the same time?
A: The alpha test will be PC  only.  No decisions have been made yet  about the beta test, including the  timing.
Q: You’ve said before that  you want the FFXI community (in the  form of friend lists and so on) to  continue to be together in FFXIV as well.   Can you tell us specifically  how you plan on making that happen?
A: The  details haven’t be worked out yet but we’d like to make it  where you can  transfer to the same server as your friends so you can  play together.
Q:  Will the 9 classes you’ve  released information for this time around also be  playable in the  beta?  Also, will players in the beta be able to pick a starting  class  from them?
A: They will be playable in the beta.  Perhaps not  everything there is  to each class will be included, but you will be able to play  them.
Q: Will other classes be  available in the beta test as well?
A:  We’re not sure at this time.
Q: Say I’m a player that  wants to play out a  particular role.  Can you give us some advice on  the role of each class?
A: In a very broad sense, this is the image I have for each  class-
Gladiator– The hero who crushes the strong and defends the  weak.   They are the guardian of the party.  An almighty fighter good  for  anyone.
Pugilist– You’re right on the front lines. There is a thrill in the split second decision making you’ll have to do. Do you change your stance or not? This person is definitely a damage dealer. I’d say it is also for people who don’t want to have to pay a lot of attention to detail.
Lancer– You’ll need the ability to make judgment calls and make the most of your weapon range. The lancer is the party’s last defense. Play lancer if you like tactical fighting.
Marauder– This is a macho and massively powerful attacker. The trump card of the party. The marauder is a good class for people who like getting in those last blows and stuff.
Archer– A cool sniper who scans the battlefield, looking for their chance to strike, rather than staring off into the distance. If you were talking baseball, this is your team’s shortstop. It is also a good class for people who want to play solo or are kind of a loner.
Conjurer– This is a support member who changes roles depending on how the battle is going. They could attack, add to the party’s defense, or cure. This is a good class for somebody who wants to put their hands in everything.
Thaumaturge– The Thaumaturge is your party’s strategist, using their enfeebling magic to control the battlefield. Good for someone that has the capacity for forethought.
Miner– Metal is an indispensable part of making almost any piece of armor and the miner is the person that goes out, finds it, and brings it to the marketplace. This is a class that knows how to make money fast. It is also for people who are persistent.
Blacksmith– The blacksmith is a crafter who makes and repairs weapons, tools, and other things that have some metal component to them. You’ll always have customers so this job is suited for people who like doing business with other people.
[Character   Creation]

Q:  Previously we were introduced to the idea of clans within  different  races, like the Seekers of the Sun and Keepers of the Moon for the Miqo’te.   Will  people be able to choose their clan during character  creation?
A: For the beta test, you’ll be able to choose from a subset of the   races and clans.
Q: I get the feeling that  rather than being able to  choose freely, you’ll have to choose things  that fit with a particular clan’s  special characteristics.  Like, you  could choose from different shades of brown  if you were a Seeker of the  Sun but because Keepers of the Moon are nocturnal, they have to be   fair-skinned.  Am I right?
A: Kind of.  Except rather than just the lightness  of your skin, there  are different themes and you’ll be able to choose from a  wide variety  of skins that follow those themes.
Q: How much of the  character  creation system will be present in the beta?
A: There will be a  small subset of faces and hairstyles to choose  from.  After that, you can select  the color of your hair, skin, and  eyes.  You won’t be able to change your facial  features or anything at  this time.
Q: Are there any special  bonuses for  matching the right city-state with the right race?  And if  so, will there be  differences depending on clan as well?
A: Right now we aren’t planning on doing  anything like that.  However,  if we get a lot of feedback from people who want  that sort of thing,  we’ll take it under consideration.
[About  the  Classes]
Q: So far in the classes and  weapon information, we haven’t seen  anything about dual wielding  weapons like you see in FFXI.  Will we eventually  see dual wielding in  FFXIV too?  Also, if that is the case, what classes will  they match up  with?  For example, is it something a Gladiator would be able to  do  with a dual wield-use sword?  Or would it be for an entirely different   class?
A: I can’t answer your question as to when but I think it is safe to   say we will see it at some point.  As for which classes will be able to  dual  wield, all I can say is, please look forward to future  announcements.
Q:  We know you will be able  to change your class at any time but will there be any  restrictions as  to the classes you can change into?  For example, is there going  to be a  restriction where you can only carry 3 different weapon types as one   time?
A: There aren’t any restrictions right now but that isn’t to say there   won’t be in the future.
Q: Can you change your class  in the midst of  battle?  And if it is limited to only when you aren’t  in a battle ready mode,  would it be possible to change weapons if you  put your other weapon away  first?
A: In FFXIV, there are two modes: Passive and Active.  In Passive   Mode, your HP restores while you move around.  Active Mode is when you  have  drawn your weapon and are ready for battle.  You can only change  your class when  you are in Passive Mode.

Q: In general, how many  people do you think  will be in a party?  Also, will we see alliances?
A:  We think that 6 to 8  people will be the norm for parties.   However, we want to make the system  flexible.  Even if 6 to 8 is the  norm, there will be times where you have more  people or times when you  have less.  You might just want to play solo or play  with a small group  of friends.  There will also be challenges adventurers will  face that  will require an alliance.
Another thing to consider is that when it comes to battle, we are thinking of “party versus party” dynamics. You’ll be fighting for the best position and there will be a lot of planning and strategic thinking required to win beyond just who is doing the most straight damage. First, you have to think of the best fighting range for your weapon. You have to think about damage and accuracy, but also what position is best to get in some of those extra effects. For example, there is a lancer move where you can keep the enemies from moving for a short period of time. The magic users especially have to think about things because they have so many AoE spells. The area is also different depending on the class. You see donut-shaped spells for the Conjurer and fan/cone shaped ones for the Thaumaturge. Also, sometimes you are the center of an ability or weapon skill, sometimes it is your target. There are many different types.
Direction will also have an affect on things. You might try to slip into an enemy’s blind spot or make them face in a different direction. If you want to be a better fighter in FFXIV, you’ll need to master distance, area of effect, and direction and use these to the best of your advantage.
Q: In some of the abilities  it says “get the enemy’s  attention”.  Does this mean to increase  enmity?
A: In FFXIV, we call it the  Hostility Ratio.  That is what will  increase.  [Translation note: We don't know if the terminology will  change  for the English version as well.]
Q: Are  there differences  between the Gladiator’s Rousing Provoke and the Pugilist’s Mocking  Provoke?
A: They are the same type of ability but they are a bit  different from  each other as well.  The way you get that attention changes.   And even  if it is the exact same ability, there might be other things that   factor into how well you get the enemy’s attention.  Controlling the  Hostility  Ratio will be a very important part of the game.  You have to  look at  the situation and decide what is the best ability to use.  We  hope people will  have fun doing trial-and-error and finding out what  works best for  them.
Q: Is guarding a defensive  command?  Or is it something that occurs at  random?
A: Both.  There is a command you can use to guard with a shield.    However, the more proficient a character is with using a shield, they  might just  deflect an attack with their shield without you having to  use any  commands.
Q: How is the Pugilist’s  range different from a very close  fighting range? 
A: The range is nearly identical.  However, the difference  is enough  to show off the different characteristics of those classes.  For  example,  let’s look at defense.  A very close ranged fighter has a  shield or other  protective gear for physical defense.  A pugilist is  more focused on evading  attacks.  The way they attack is different as  well.
Q: Do enemies have TP  as  well?
A: They do.  Enemies can earn TP in a variety of ways.  There might   even be some enemies that could put your life at risk if you don’t  defeat them  quickly.
Q: For the most part, do you  have to be still in order to cast a  spell?
A: We plan on including a number of spells that can be cast while   moving as  well.
Source: eorzeapedia.com
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