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You are here: Home > Site News » Age of Conan: Preliminary A...

Age of Conan: Preliminary Aug. 27 Patch Notes

Tags : Age of conan account,Aoc gold,update    

 

Age of Conan's European site has published preliminary patch notes for the August 27th update. They have issued a caveat that these are subject to change and may not end up on the testbed server let alone live in the game.

**These notes do not necessarily reflect the final version that will be deployed on Live**

 

 

GENERAL

# Several client crash and assertion error causes were addressed.
# The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
# Shield of the Risen will now be given to new characters when they reach level 5.
# Facial expressions have been added to a number of emotes.
# Female characters can now use the "pointdown" emote.
# The following emotes now work for both male and female characters:
cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
# Players will now use the crawl animation when sprinting while swimming.

CLASSES

# You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.

Priest (General)

# Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.

Rogue (General)

# Quick Dismount will no longer go on cooldown if used while moving.
# Quick Dismount will now work even with weapons drawn.
# Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown

Assassin

# Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
# All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
# From the Darkness and Ambush should now occur correctly, when performed from stealth.

Barbarian

# Cyclone of Steel II is now usable only with the correct weapon type.
# Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.

Conqueror

# Rend Flesh's bleed effect will now stack in the proper order.
# Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.'
# Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.'
# Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'

Dark Templar

# Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.

Demonologist

# Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
# Chaotic Blast's damage component can now perform critical hits.

Guardian

# The Defiance heal effect will now use the proper icon in the buff GUI.
# Impale combo now has a squelchy fleshy sound when used.

Herald of Xotli

# Tweaked the animation played for Pillar of Infernal Flame.
# Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
# The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.

Necromancer

# Blasphemy's cast time has been reduced to 2 seconds.
# Touch of Winter will no longer overwrite Ice Shackle's snare effect.

Priest of Mitra

# Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
# Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
# Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.

Ranger

# Cripple and Cripple Enemies now have new icons.
# Flesh Ripper and Piercing Shot IV now have new icons.
# Leghold Trap should no longer ignore Root Immunity.
# Traps should not triggered by corpses anymore.

Tempest of Set

# Inner Charge will now properly remove its effect after casting Lightning Strike.
# Set's Life Spark will now wait until you are fully dead before trying to resurrect you.

 

COMBAT

# All Channeling spells now use mana, even if it is a small amount...
# The base Immunity chance on all players is now 5%.
# The base Immunity cap on all players is now 15%.
# Sidestep will now increase the player's Immunity Cap by 10%.
# You can no longer go into hiding while fighting a much lower level NPC.
# Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime.
# Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
# Female polearm users who double tap should see a correct animation.
# Charge can no longer be used on non-alive targets.
# All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter).
# Combo timers are now adjusted to not time out when the server lags.
# The female charge animation has been corrected to not throw the female backwards anymore.

GUI

# When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
# Players should no longer see duplicated buff icons for some abilities on their clients.
# The modified damage multipler in various tooltips now shows up with percent values, as intended.
# Combo and spell tooltips should always display with gray text now.
# Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
# You will now see an onscreen message when you cast a targeted spell without a target.
# Combos should now show more information about what they are doing. Also, the order in which this information is displayed has been changed.

GUILDS

# Fixed some visual issues for player city buildings.

ITEMS

# Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
# All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory.
# Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
# Cotton and Cottonwisp can no longer be found on NPCs.
# Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
# Fire and Glory spear is no longer tiny.
# Loot has been distributed to the new chests in Atzel's Fortress.
# Bloodsire Boots should no longer cause weird ankle animations.
# Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.

MOUNTS

# Mounting rhinos while having your weapons drawn should now work.

NPCS/MOBS

# Removed long range bows from NPCs.
# Npcs will not try to attack players that have left the playfield anymore.
# (Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level!
# (Imirian Ravine) Blade Champion Krol should now reset properly.
# (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
# (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
# (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
# (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
# (Tarantia Noble) Fading Black horses should now have animations.
# (Tarantia Noble) Aviton's pants are no longer clipping with his tunic.
# (Tarantia Noble) The Nemedian Archers have decided to use arrows again.
# The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
# Agroed deer should once again have animations while chasing you.
# Yetis have had their textures corrected.
# Gameplay in the Tarantia Noble Disctrict Villas has been updated.
# Bosses in the Main System are no longer mezzable.
# Har-Shebesh should no longer become passive in some rare situations.

PVP/ MASSIVE PVP

Massive PVP

# You will no longer incorrectly learn a siege camp resurrection point when you are not in a guild.
# Ballistas will now properly despawn after a tower is destroyed.
# You can now attacking Siege Buildings with melee, spells, and siege weapons.
# Several collision fixes done for Battlekeep buildings.

PVP

# All members of a murderous group now receive the full penalty, instead of sharing it.
# Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
# Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.'

 

QUESTS

Destiny Quest (Priest)
# Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot.

Destiny Quest (Rogue)
# Awakening III: The Tortage Keep instance has been revamped slightly.
# Awakening III: Ulric should no longer sleep with his eyes open.

General Quest
# (Atzel's Approach) War Standard - Should have a slightly more interesting quest ending.
# (Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
# (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
# (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
# (Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'.
# (Field of the Dead) The Price of Treason - Quest item added.
# (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
# (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
# (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
# (Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked.
# (Kheshatta) The Abomination - Item rewards will now be given out correctly.
# (Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
# (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
# (Khopshef) The Slave Rebellion - The cage key will now drop correctly.
# (Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly.
# (Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated.
# (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest.
# (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
# (Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now.
# (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.

TRADESKILLS

[blockquote]# Slotted gems should now appear in armor consistently, even after zoning.
# "Padparasha" gems have been renamed "Padparadscha".
# The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
# Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
# Teardrop Amethyst now requires the correct gem, Flawless Amethyst.

WORLD DESIGN

[blockquote]# Atzel's Fortress has been re-textured and re-lit.
# (Poitain) Rocks near buildings can no longer be scaled.
# (Tarantia Noble) Several texture issues on buildings were corrected.
# (Tarantia Noble) The climbing point in Villa Amiel is now functional.
# (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
# (Tarantia Noble) Both Torches and Braziers have had their names fixed.
# (Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
# (Tortage) The Seadog Mansion now has a proper roof.
# (Tortage) Added some fish in the ocean outside the beach.
# (Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
# (Tortage) All ladders should be usable and work correctly.
# (Tortage Night) Players should no longer be able to climb outside the playfield.
# (Wild Lands) Fireplace flame effects should no longer be visible on house floors.

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